基本信息
源码名称:C# 坦克大战 小游戏源码
源码大小:0.07M
文件格式:.zip
开发语言:C#
更新时间:2019-06-01
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源码介绍
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace TankWar
{
public partial class FormMain : Form
{
#region 私有字段
//游戏状态
private GameState _gameState = GameState.Close;
//我方坦克
private Tank _myTank = new Tank(Side.Me);
//敌方坦克集合
private List<Tank> _listEnemyTank = new List<Tank>();
//子弹的集合
private List<Bullet> _listBullet = new List<Bullet>();
#endregion
//导入动态链接库
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
public static extern short GetAsyncKeyState(int keyCode);
public FormMain()
{
InitializeComponent();
}
//开始游戏
private void BeginToolStripMenuItem_Click(object sender, EventArgs e)
{
_gameState = GameState.Open;
//启用timer
timer1.Enabled = true;
timer2.Enabled = true;
timer3.Enabled = true;
timer4.Enabled = true;
}
//结束游戏
private void EndToolStripMenuItem_Click(object sender, EventArgs e)
{
_gameState = GameState.Close;
//禁用timer
timer1.Enabled = false;
timer2.Enabled = false;
}
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
//绘制我方
_myTank.DrawMe(e.Graphics);
//绘制敌方
for (int i = 0; i <= _listEnemyTank.Count - 1; i )
_listEnemyTank[i].DrawMe(e.Graphics);
foreach (Bullet myBullet in _listBullet)
{
myBullet.DrawMe(e.Graphics);
}
}
private void FormMain_KeyDown(object sender, KeyEventArgs e)
{
//如果开始游戏
if (_gameState == GameState.Open)
{
//开火
if (e.KeyCode == Keys.Space)
{
//我方坦克发射
Bullet myBullet = _myTank.Fire();
_listBullet.Add(myBullet);
}
//强制刷新
pictureBox1.Invalidate();
}
}
private void timer1_Tick(object sender, EventArgs e)
{
//如果开始游戏
if (_gameState == GameState.Open)
{
//先产生一辆敌方坦克
Tank enemyTank = new Tank(Side.Enemy);
//把他加入列表
_listEnemyTank.Add(enemyTank);
//强制刷新
pictureBox1.Invalidate();
}
}
private void timer2_Tick(object sender, EventArgs e)
{
//如果开始游戏
if (_gameState == GameState.Open)
{
//定义一个随机类
Random myRand = new Random(DateTime.Now.Second);
//随机控制每一辆的运动方向
for (int i = 0; i <= _listEnemyTank.Count - 1; i )
{
//产生一个随机数
int direction = myRand.Next(1, 50);
//让坦克移动一个步长
if (direction >= 5 && direction <= 10)
{
if (_listEnemyTank[i]._Position.X >= _myTank._Position.X)
_listEnemyTank[i].Move(Direction.Left);
else
_listEnemyTank[i].Move(Direction.Right);
}
else if (direction >= 11 && direction <= 15)
{
if (_listEnemyTank[i]._Position.Y >= _myTank._Position.Y)
_listEnemyTank[i].Move(Direction.Up);
else
_listEnemyTank[i].Move(Direction.Down);
}
else if (direction >= 16 && direction <= 49)
{
_listEnemyTank[i].Move(_listEnemyTank[i]._Direction);
}
else
{
_listEnemyTank[i]._Direction = (Direction)direction;
_listEnemyTank[i].Move(_listEnemyTank[i]._Direction);
}
}
foreach (Bullet myBullet in _listBullet)
{
myBullet.Move();
}
//强制刷新
pictureBox1.Invalidate();
}
}
private void timer3_Tick(object sender, EventArgs e)
{
//如果游戏开始了
if (_gameState == GameState.Open)
{
//定义一个随机类
Random myRand = new Random(DateTime.Now.Second);
//让子弹飞
foreach (Tank enemyTank in _listEnemyTank)
{
//产生一个随机数
int fireFlag = myRand.Next(1, 10);
//判断是否发射
if (fireFlag <= 6)
{
Bullet enemyBullet = enemyTank.Fire();
_listBullet.Add(enemyBullet);
}
}
}
}
private void timer4_Tick(object sender, EventArgs e)
{
if (_gameState == GameState.Open)
{
bool keyDown = (((ushort)GetAsyncKeyState((int)Keys.Down)) & 0xffff) != 0;
if (keyDown == true)
_myTank.Move(Direction.Down);
bool keyUp = (((ushort)GetAsyncKeyState((int)Keys.Up)) & 0xffff) != 0;
if (keyUp == true)
_myTank.Move(Direction.Up);
bool keyLeft = (((ushort)GetAsyncKeyState((int)Keys.Left)) & 0xffff) != 0;
if (keyLeft == true)
_myTank.Move(Direction.Left);
bool keyRight = (((ushort)GetAsyncKeyState((int)Keys.Right)) & 0xffff) != 0;
if (keyRight == true)
_myTank.Move(Direction.Right);
}
//强制刷新
pictureBox1.Invalidate();
}
}
}