基本信息
源码名称:界面切换特效封装类
源码大小:1.04KB
文件格式:.zip
开发语言:C#
更新时间:2019-04-03
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源码介绍
public class InterfaceDesgin //界面设计类
{
[System.Runtime.InteropServices.DllImport("user32")]
private static extern bool AnimateWindow(IntPtr hwnd, int dwTime, int Flags);
private const int AW_HOR_POSITIVE = 0x0001;
private const int AW_HOR_NEGATIVE = 0x0002;
private const int AW_VER_POSITIVE = 0x0004;
private const int AW_VER_NEGATIVE = 0x0008;
private const int AW_CENTER = 0x0010;
private const int AW_HIDE = 0x10000;
private const int AW_ACTIVATE = 0x20000;
private const int AW_SLIDE = 0x40000;
private const int AW_BLEND = 0x80000;
private int CloseOpen = 0x20000;
public InterfaceDesgin(IntPtr hwnd, int Flags)
{
try
{
switch (Flags)
{
case 1: AnimateWindow(hwnd, 500, AW_HOR_POSITIVE); break; //从左向右显示
case 2: AnimateWindow(hwnd, 400, AW_VER_POSITIVE); break; //从上到下显示
case 3: AnimateWindow(hwnd, 630, AW_HOR_POSITIVE | AW_HIDE); break;//从左向右隐藏
case 4: AnimateWindow(hwnd, 1600, AW_CENTER | AW_HIDE); break;//从中间向四周隐
case 5: AnimateWindow(hwnd, 470, AW_VER_NEGATIVE | AW_HIDE); break;//从下到上隐藏
case 6: AnimateWindow(hwnd, 800, AW_CENTER | CloseOpen); break;//从中间向四周
}
}
catch { }
}
public GraphicsPath GetRoundRectPath(RectangleF rect, float radius)
{
return GetRoundRectPath(rect.X, rect.Y, rect.Width, rect.Height, radius);
}
public GraphicsPath GetRoundRectPath(float X, float Y, float width, float height, float radius)
{
GraphicsPath path = new GraphicsPath();
path.AddLine(X radius, Y, (X width) - (radius * 2f), Y);
path.AddArc((X width) - (radius * 2f), Y, radius * 2f, radius * 2f, 270f, 90f);
path.AddLine((float)(X width), (float)(Y radius), (float)(X width), (float)((Y height) - (radius * 2f)));
path.AddArc((float)((X width) - (radius * 2f)), (float)((Y height) - (radius * 2f)), (float)(radius * 2f), (float)(radius * 2f), 0f, 90f);
path.AddLine((float)((X width) - (radius * 2f)), (float)(Y height), (float)(X radius), (float)(Y height));
path.AddArc(X, (Y height) - (radius * 2f), radius * 2f, radius * 2f, 90f, 90f);
path.AddLine(X, (Y height) - (radius * 2f), X, Y radius);
path.AddArc(X, Y, radius * 2f, radius * 2f, 180f, 90f);
path.CloseFigure();
return path;
}
}