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背景图动态展现,QQ皮肤控件样式,控件样式丰富,皮肤控件类型DLL
public partial class QQ : LayeredForm
{
public QQ()
{
InitializeComponent();
}
private void layeredButton1_Click(object sender, EventArgs e)
{
this.WindowState = FormWindowState.Minimized;
}
private void QQ_Load(object sender, EventArgs e)
{
yezi = new Bitmap(90, 80);//先把叶子画在稍微大一点的画布上,这样叶子旋转的时候才不会被裁掉一部分
using (Graphics g = Graphics.FromImage(yezi))
{
g.DrawImage(Image.FromFile("Images\\yezi3.png"), 10, 0);
}
timer1.Start();
}
private void layeredButton2_Click(object sender, EventArgs e)
{
this.Close();
}
private void FormMoveMouseDown(object sender, MouseEventArgs e)
{
LayeredSkin.NativeMethods.MouseToMoveControl(this.Handle);
}
Image Cloud = Image.FromFile("Images\\cloud.png");
float cloudX = 0;
Image yezi;
float angle = 10;
bool RotationDirection = true;//是否为顺时针
protected override void OnLayeredPaint(LayeredSkin.LayeredEventArgs e)
{
Graphics g = e.Graphics;
if (cloudX > this.Width - Cloud.Width)
{//云的飘动
cloudX = 0;
}
else
{
cloudX = 0.5f;
}
g.DrawImage(Cloud, cloudX, 0);//把云绘制上去
if (angle > 10)
{//控制旋转方向
RotationDirection = false;
}
if (angle < -10)
{
RotationDirection = true;
}
if (RotationDirection)
{
angle = 1;
}
else
{
angle -= 1;
}
using (Image temp = LayeredSkin.ImageEffects.RotateImage(yezi, angle, new Point(25, 3)))
{
g.DrawImage(temp, 140, 70);//绘制叶子
}
base.OnLayeredPaint(e);
}
private void timer1_Tick(object sender, EventArgs e)
{
LayeredPaint();
GC.Collect();
}
}
public partial class Kugou : LayeredForm
{
public Kugou()
{
InitializeComponent();
path.AddLine(new Point(105, 0), new Point(205, 102));
path.AddLine(new Point(205, 102), new Point(105, 200));
path.AddLine(new Point(105, 200), new Point(0, 102));
path.AddLine(new Point(0, 102), new Point(105, 0));
path.CloseFigure();
}
private void MouseDownFormMove(object sender, MouseEventArgs e)
{
NativeMethods.MouseToMoveControl(this.Handle);
}
float opacity = 1;
GraphicsPath path = new GraphicsPath();
bool isFadeIn = false;
/// <summary>
/// 用于检测鼠标是否移入界面
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void timer1_Tick(object sender, EventArgs e)
{
Point mousePoint = Control.MousePosition;
mousePoint.Offset(-this.Location.X, -this.Location.Y);
if (path.IsVisible(mousePoint) != isFadeIn)
{
isFadeIn = !isFadeIn;
if (isFadeIn)
{
timer2.Start();
}
else
{
timer3.Start();
}
}
}
/// <summary>
/// 实现淡入淡出效果
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void timer2_Tick(object sender, EventArgs e)
{
if (isFadeIn)
{
if (opacity <= 1)
{
opacity = 0.06f;
}
if (opacity > 1)
{
opacity = 1;
timer2.Stop();
}
}
else
{
if (opacity >= 0)
{
opacity -= 0.06f;
}
if (opacity < 0)
{
opacity = 0;
timer2.Stop();
}
}
layeredPanel1.ImageAttribute = ImageEffects.ChangeOpacity(opacity);
LayeredPaint();
}
/// <summary>
/// 用于鼠标移出后延迟执行淡出效果
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void timer3_Tick(object sender, EventArgs e)
{
timer3.Stop();
timer2.Start();
}
}