基本信息
源码名称:wpf 推箱子小游戏源码(入门级)
源码大小:0.29M
文件格式:.zip
开发语言:C#
更新时间:2018-08-21
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源码介绍
using _150207214.Controller;
using _150207214.View;
using _150207214.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace _150207214
{
/// <summary>
/// GameWindow.xaml 的交互逻辑
/// </summary>
public partial class GameWindow : Window
{
private ManagerInterface m_Manager;
private MapXmlReader m_MapXmlReader;
private MapView m_MapView;
private List<Block> m_TargetList=new List<Block>();
public GameWindow(ManagerInterface manager,MapXmlReader mapXmlReader)
{
InitializeComponent();
m_Manager = manager;
m_MapXmlReader = mapXmlReader;
m_MapView = new MapView(gameview, m_MapXmlReader);
ReLoad();
this.WindowStyle = System.Windows.WindowStyle.SingleBorderWindow;
this.WindowState = System.Windows.WindowState.Maximized;
ReLoadTargetList();
}
public void ReLoad()
{
m_MapView.AddMapImage();
ReLoadTargetList();
}
private void ReLoadTargetList()
{
m_TargetList.Clear();
for (int i = 0; i < m_MapXmlReader.CurrentMapHeight; i )
{
for (int j = 0; j < m_MapXmlReader.CurrentMapWidth; j )
{
Block block = m_MapXmlReader.GetBlock(i, j);
if ((block.Type & BlockType.TARGET) != 0)
{
m_TargetList.Add(block);
}
}
}
}
private void OnKeyDown(object sender, KeyEventArgs e)
{
int x = 0, y = 0;
switch(e.Key)
{
case Key.W:
case Key.Up: y = -1; break;
case Key.S:
case Key.Down: y = 1; break;
case Key.A:
case Key.Left: x = -1; break;
case Key.D:
case Key.Right: x = 1; break;
}
Block block = m_MapXmlReader.GetBlock( m_MapXmlReader.CurrentHeroPos.Y y,m_MapXmlReader.CurrentHeroPos.X x);
if (block == null)
return;
switch(block.MaxType)
{
case BlockType.BOX:
{
Block block2 = m_MapXmlReader.GetBlock( block.Pos.Y y,block.Pos.X x);
if (block2 == null)
return;
switch(block2.Type)
{
case BlockType.BLANK:
case BlockType.TARGET:
{
block2.Type = (int)block.MaxType;
block.Type -= block.MaxType;
m_MapXmlReader.CurrentHeroPos = new Vector2Int(x, y);
CheckIsVictory();
break;
}
case BlockType.WALL:
case BlockType.BOX: break;
}
break;
}
case BlockType.BLANK:
case BlockType.TARGET: m_MapXmlReader.CurrentHeroPos = new Vector2Int(x, y); break;
case BlockType.WALL: break;
}
}
private void CheckIsVictory()
{
bool isWin = true;
foreach(var temp in m_TargetList)
{
if(temp.Type==BlockType.TARGET)
{
isWin = false;
break;
}
}
if (isWin)
{
m_MapView.ClearMapImage();
m_Manager.PassLevel();
}
}
private void backto_button_Click(object sender, RoutedEventArgs e)
{
m_MapView.ClearMapImage();
m_Manager.ReloadLevel();
}
private void exit_button_Click(object sender, RoutedEventArgs e)
{
Close();
Application.Current.Shutdown();
}
private void OnClosed(object sender, EventArgs e)
{
m_MapView.ClearMapImage();
m_Manager.CloseWindow();
}
}
}