基本信息
源码名称:见缝插针 小游戏源码
源码大小:4.27M
文件格式:.zip
开发语言:C#
更新时间:2018-06-12
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源码介绍
游戏见缝插针
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour {
private Transform startPoint;
private Transform spawnPoint;
private Pin currentPin;
private bool isGameOver = false;
private int score = 0;
private Camera mainCamera;
public Text scoreText;
public GameObject pinPrefab;
public float speed = 3;
// Use this for initialization
void Start () {
startPoint = GameObject.Find("StartPoint").transform;
spawnPoint = GameObject.Find("SpawnPoint").transform;
mainCamera = Camera.main;
SpawnPin();
}
private void Update()
{
if (isGameOver) return;
if (Input.GetMouseButtonDown(0))
{
score ;
scoreText.text = score.ToString();
currentPin.StartFly();
SpawnPin();
}
}
void SpawnPin()
{
currentPin = GameObject.Instantiate(pinPrefab, spawnPoint.position, pinPrefab.transform.rotation).GetComponent<Pin>();
}
public void GameOver()
{
if (isGameOver) return;
GameObject.Find("Circle").GetComponent<RotateSelf>().enabled = false;
StartCoroutine(GameOverAnimation());
isGameOver = true;
}
IEnumerator GameOverAnimation()
{
while (true)
{
mainCamera.backgroundColor = Color.Lerp(mainCamera.backgroundColor, Color.red, speed * Time.deltaTime);
mainCamera.orthographicSize = Mathf.Lerp(mainCamera.orthographicSize, 4, speed * Time.deltaTime);
if( Mathf.Abs( mainCamera.orthographicSize-4 )<0.01f)
{
break;
}
yield return 0;
}
yield return new WaitForSeconds(0.2f);
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
}