基本信息
源码名称:winform打飞机小游戏
源码大小:0.56M
文件格式:.zip
开发语言:C#
更新时间:2018-05-08
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源码介绍
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
namespace DragonQuest
{
public partial class FrmMain : Form
{
public const int GAMEWIDTH = 600;//游戏窗口的宽度
public const int GAMEHEIGHT = 700;//游戏窗口的高度
private bool isFailed = false;
private bool isWon = false;
public static Bitmap backgroundImg = new Bitmap(Application.StartupPath "\\images\\background.png");
//游戏是否开始
private bool isStart = false;
private EnemyBoss eBoss = new EnemyBoss(-90, 200, 6, 6, 200, false, true, true);
//背景滚动的参数
private int roll = 0;
//双缓冲用到的变量
private Bitmap bufferImg = null;
private Graphics gImg = null;
Thread pt = null;
public static Random enemyRandom = new Random();
int pkBoss = 0;
public FrmMain()
{
InitializeComponent();
LauchForm();
}
/// <summary>
/// 当运行窗体的时候要用的代码
/// </summary>
private void LauchForm()
{
this.Width = GAMEWIDTH;//设置窗口的宽度
this.Height = GAMEHEIGHT;//设置窗口的高度
//设置显示图元控件的几个属性: 必须要设置,否则画面会闪烁
this.SetStyle(ControlStyles.OptimizedDoubleBuffer | ControlStyles.ResizeRedraw | ControlStyles.AllPaintingInWmPaint, true);
//创建一张位图,以后就在位图上作画,然后贴到窗口上,达到双缓冲
bufferImg = new Bitmap(GAMEWIDTH, GAMEHEIGHT);
//指定的 Image 返回一个新的 Graphics。
gImg = Graphics.FromImage(bufferImg);
isStart = true;
}
private void PaintThread()
{
//当游戏开始的时候,就开始刷新屏幕
while (isStart)
{
//画背景图片
DrawBackground(gImg);
GetEnemys();
HitCheck.GetInstance().DoHitCheck();
if ((isFailed==false)&&(HitCheck.GetInstance().MyHero.blb.NowLife <= 0))
{
MessageBox.Show("很遗憾,你输了!");
isFailed = true;
}
if ((isWon == false) && (eBoss.blb.NowLife <= 0))
{
MessageBox.Show("恭喜你,你赢了!");
isWon = true;
}
HitCheck.GetInstance().Draw(gImg);
this.Invalidate();
Thread.Sleep(50);
}
}
private void GetEnemys()
{
if (pkBoss == -1)
{
return;
}
if (pkBoss < 10)
{
if (enemyRandom.Next(0, 200) < 5)
{
HitCheck.GetInstance().AddElement(new EnemyOne(enemyRandom.Next(-90, 500), -50, 10, 10, 10, false, enemyRandom.Next(0, 2) == 0 ? true : false));
pkBoss ;
}
if (enemyRandom.Next(0, 200) < 5)
{
HitCheck.GetInstance().AddElement(new EnemyTwo(-50, enemyRandom.Next(100, 450), 5, 5, 10, false, enemyRandom.Next(0, 2) == 0 ? true : false));
pkBoss ;
}
if (enemyRandom.Next(0, 200) < 2)
{
HitCheck.GetInstance().AddElement(new EnemyThree(enemyRandom.Next(10, 540), 800, 5, 5, 10, false));
pkBoss ;
}
}
else
{
HitCheck.GetInstance().AddElement(eBoss);
pkBoss = -1;
}
}
/// <summary>
/// 画游戏背景
/// </summary>
/// <param name="g"></param>
private void DrawBackground(Graphics g)
{
g.DrawImage(backgroundImg, 0, roll - GAMEHEIGHT, 600, 700);
g.DrawImage(backgroundImg, 0, roll, 600, 700);
roll = 3;
if (roll >= 700) roll = 0;
}
private void FrmMain_Load(object sender, EventArgs e)
{
Console.WriteLine("Hello!");
Console.Read();
HitCheck.GetInstance().AddElement(new Hero(300, 500, 10, 10, 100, true));
//窗体加载后,启动线程,刷新界面
pt = new Thread(new ThreadStart(PaintThread));
pt.Start();
}
private void FrmMain_Paint(object sender, PaintEventArgs e)
{
e.Graphics.DrawImage(bufferImg, 0, 0);//把画布贴到画面上
}
/// <summary>
/// 清理资源
/// </summary>
private void DisResource()
{
isStart = false;
//等待线程结束
pt.Join();
bufferImg.Dispose();
gImg.Dispose();
backgroundImg.Dispose();
}
private void FrmMain_FormClosing(object sender, FormClosingEventArgs e)
{
if (MessageBox.Show("真的要退出游戏吗?", "提示", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
e.Cancel = true;
}
else
{
DisResource();
}
}
private void FrmMain_KeyDown(object sender, KeyEventArgs e)
{
HitCheck.GetInstance().MyHero.KeyDown(e);
}
private void FrmMain_KeyUp(object sender, KeyEventArgs e)
{
HitCheck.GetInstance().MyHero.KeyUp(e);
}
}
}