基本信息
源码名称:自定义 AspNet web服务器 示例源码
源码大小:0.01M
文件格式:.zip
开发语言:C#
更新时间:2018-04-15
   友情提示:(无需注册或充值,赞助后即可获取资源下载链接)

     嘿,亲!知识可是无价之宝呢,但咱这精心整理的资料也耗费了不少心血呀。小小地破费一下,绝对物超所值哦!如有下载和支付问题,请联系我们QQ(微信同号):78630559

本次赞助数额为: 2 元 
   源码介绍

AspNet 服务器


using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;

namespace AspNetServer
{
    class WebServer
    {
        private Socket _serverSocket;

        private SimpleHost _host;

        public int Port { get; private set; }

        public bool IsRuning { get; set; }

        public WebServer(SimpleHost host, int port)
        {
            _host = host;
            Port = port;
        }

        public void Start()
        {
            _serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            _serverSocket.ExclusiveAddressUse = true;
            _serverSocket.Bind(new IPEndPoint(IPAddress.Any, Port));
            _serverSocket.Listen(1000);
            IsRuning = true;

            Console.WriteLine("Serving HTTP on 0.0.0.0 port "   Port   " ...");

            new Thread(OnStart).Start();
        }

        private void OnStart(object state)
        {
            while (IsRuning)
            {
                try
                {
                    Socket socket = _serverSocket.Accept();
                    //AcceptSocket(socket);
                    ThreadPool.QueueUserWorkItem(AcceptSocket, socket);
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex);
                    Thread.Sleep(100);
                }
            }
        }

        private void AcceptSocket(object state)
        {
            if (IsRuning)
            {
                Socket socket = state as Socket;
                HttpProcessor processor = new HttpProcessor(_host, socket);
                processor.ProcessRequest();
            }
        }

        public void Stop()
        {
            IsRuning = false;
            if (_serverSocket != null)
                _serverSocket.Close();
        }
    }
}