基本信息
源码名称:wpf 拼图游戏源码
源码大小:0.76M
文件格式:.rar
开发语言:C#
更新时间:2017-06-06
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源码介绍
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Text;
namespace NineKong
{
enum Direction
{
D_Up = 0,
D_Down,
D_Left,
D_Right
}
//拼图面板VM
class PicManager : INotifyPropertyChanged
{
public DataConverter converter { set; get; }
public ObservableCollection<PicViewMod> Pics { set; get; }
public event PropertyChangedEventHandler PropertyChanged;
int _step;
int _pos;//空白块当前位置
int _colum, _row;//行列数
public int Step
{
set
{
if (_step != value)
{
_step = value;
PropertyChanged(this, new PropertyChangedEventArgs("Step"));
}
}
get
{
return _step;
}
}
public PicViewMod Ori { set; get; }//原图
public PicManager(string path, int col, int row)
{
Pics = new ObservableCollection<PicViewMod>();
_colum = col;
_row = row;
_pos = 0;
_step = 0;
Ori = new PicViewMod(col * row);
for (int x = 0; x < _colum; x )
{
for (int y = 0; y < _row; y )
{
Pics.Add(new PicViewMod(x * _row y));
}
}
}
void ClipPic(string path)
{
//using (var fs = new FileStream(path, FileMode.Open))
//{
// var image = new BitmapImage();
// image.BeginInit();
// image.CacheOption = BitmapCacheOption.OnLoad;
// image.StreamSource = fs;
// image.EndInit();
//}
//var pic = new BitmapImage(new Uri(path));
//BmpBitmapEncoder encoder = new BmpBitmapEncoder();
//encoder.Frames.Add(BitmapFrame.Create(pic));
//encoder.Save(new FileStream());
Pics.Clear();
for (int x = 0; x < _colum; x )
{
for (int y = 0; y < _row; y )
{
Pics.Add(new PicViewMod(x * _row y));
}
}
}
public void MovePic(Direction dir)
{
switch (dir)
{
case Direction.D_Up://键盘的向上,实际就是空白块的向下
{
if (_pos / _colum < _row - 1)
{
int id = Pics[_pos _colum].ID;
Pics[_pos _colum].ID = Pics[_pos].ID;
Pics[_pos].ID = id;
_pos = _colum;
Step ;
}
}
break;
case Direction.D_Down:
{
if (_pos / _colum > 0)
{
int id = Pics[_pos - _colum].ID;
Pics[_pos - _colum].ID = Pics[_pos].ID;
Pics[_pos].ID = id;
_pos -= _colum;
Step ;
}
}
break;
case Direction.D_Left:
{
if (_pos % _colum < _colum - 1)
{
int id = Pics[_pos 1].ID;
Pics[_pos 1].ID = Pics[_pos].ID;
Pics[_pos].ID = id;
_pos = 1;
Step ;
}
}
break;
case Direction.D_Right:
{
if (_pos % _colum > 0)
{
int id = Pics[_pos - 1].ID;
Pics[_pos - 1].ID = Pics[_pos].ID;
Pics[_pos].ID = id;
_pos -= 1;
Step ;
}
}
break;
}
}
public bool CheckOVER()
{
for (int i = 0; i < _row * _colum; i )
{
if (Pics[i].ID != i)
return false;
}
return true;
}
public void Random(int count)
{
System.Random rand = new System.Random((int)DateTime.Now.Ticks);
for (int i = 0; i < count; i )
{
int d = rand.Next(0, 4);
MovePic((Direction)d);
}
Step = 0;
}
}
}