基本信息
源码名称:Memcached 缓存 入门级实例源码下载(含window下安装教程)
源码大小:2.62M
文件格式:.zip
开发语言:C#
更新时间:2016-11-04
友情提示:(无需注册或充值,赞助后即可获取资源下载链接)
嘿,亲!知识可是无价之宝呢,但咱这精心整理的资料也耗费了不少心血呀。小小地破费一下,绝对物超所值哦!如有下载和支付问题,请联系我们QQ(微信同号):78630559
本次赞助数额为: 2 元×
微信扫码支付:2 元
×
请留下您的邮箱,我们将在2小时内将文件发到您的邮箱
源码介绍
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Memcached.ClientLibrary;
using System.Collections;
namespace MemcachedTest
{
public class Memcache:ICache
{
private MemcachedClient client;
private static Memcache memcache;
/// <summary>
/// 构造方法
/// </summary>
protected Memcache()
{
SockIOPool pool = SockIOPool.GetInstance();
string[] servers = { "127.0.0.1:11211" };
pool.SetServers(servers);
pool.MinConnections = 3;
pool.MaxConnections = 5;
pool.InitConnections = 3;
pool.SocketConnectTimeout = 5000;
pool.Initialize();
this.client = new MemcachedClient();
client.EnableCompression = false;
}
public static Memcache Instance()
{
if (memcache == null)
{
memcache = new Memcache();
}
return memcache;
}
/// <summary>
/// 判断是否包含某个键
/// </summary>
/// <param name="argKey">键值</param>
/// <returns></returns>
public bool ContainKey(string argKey)
{
return client.KeyExists(argKey);
}
/// <summary>
/// 添加缓存数据
/// </summary>
/// <param name="argKey">键值</param>
/// <param name="argValue">存储值</param>
/// <returns></returns>
public bool Add(string argKey, object argValue)
{
return client.Add(argKey,argValue);
}
/// <summary>
/// 添加缓存数据
/// </summary>
/// <param name="argKey">键值</param>
/// <param name="argValue">存储值</param>
/// <param name="argDateExpiration">过期时间</param>
/// <returns></returns>
public bool Add(string argKey, object argValue, DateTime argDateExpiration)
{
return client.Add(argKey, argValue, argDateExpiration);
}
/// <summary>
/// 添加缓存数据
/// </summary>
/// <typeparam name="T">存储对象类型</typeparam>
/// <param name="argKey">键值</param>
/// <param name="entity">存储值</param>
/// <returns></returns>
public bool Add<T>(string argKey, T entity) where T : class
{
return client.Add(argKey, entity);
}
/// <summary>
/// 添加缓存数据
/// </summary>
/// <typeparam name="T">存储对象类型</typeparam>
/// <param name="argKey">键值</param>
/// <param name="entity">存储值</param>
/// <param name="argDateExpiration">过期时间</param>
/// <returns></returns>
public bool Add<T>(string argKey, T entity, DateTime argDateExpiration) where T : class
{
return client.Add(argKey, entity, argDateExpiration);
}
/// <summary>
/// 添加缓存数据,如果存在则替换原有数据
/// </summary>
/// <param name="argKey">键值</param>
/// <param name="argValue">存储值</param>
/// <returns></returns>
public bool Set(string argKey, object argValue)
{
if (ContainKey(argKey))
{
return false;
}
return client.Set(argKey, argValue);
}
/// <summary>
/// 添加缓存数据,如果存在则替换原有数据
/// </summary>
/// <param name="argKey">键值</param>
/// <param name="argValue">存储值</param>
/// <param name="argDateExpiration">过期时间</param>
/// <returns></returns>
public bool Set(string argKey, object argValue, DateTime argDateExpiration)
{
if (ContainKey(argKey))
{
return false;
}
return client.Set(argKey, argValue, argDateExpiration);
}
/// <summary>
/// 添加缓存数据,如果存在则替换原有数据
/// </summary>
/// <typeparam name="T">存储对象类型</typeparam>
/// <param name="argKey">键值</param>
/// <param name="entity">存储值</param>
/// <returns></returns>
public bool Set<T>(string argKey, T entity) where T : class
{
if (ContainKey(argKey))
{
return false;
}
return client.Set(argKey, entity);
}
/// <summary>
/// 添加缓存数据,如果存在则替换原有数据
/// </summary>
/// <typeparam name="T">存储对象类型</typeparam>
/// <param name="argKey">键值</param>
/// <param name="entity">存储值</param>
/// <param name="argDateExpiration">过期时间</param>
/// <returns></returns>
public bool Set<T>(string argKey, T entity, DateTime argDateExpiration) where T : class
{
if (ContainKey(argKey))
{
return false;
}
return client.Set(argKey, entity, argDateExpiration);
}
/// <summary>
/// 替换原有缓存
/// </summary>
/// <param name="argKey">键值</param>
/// <param name="argValue">存储值</param>
/// <returns></returns>
public bool Replace(string argKey, object argValue)
{
return client.Replace(argKey,argValue);
}
/// <summary>
/// 替换原有缓存
/// </summary>
/// <param name="argKey">键值</param>
/// <param name="argValue">存储值</param>
/// <param name="argDateExpiration">过期时间</param>
/// <returns></returns>
public bool Replace(string argKey, object argValue, DateTime argDateExpiration)
{
return client.Replace(argKey,argValue,argDateExpiration);
}
/// <summary>
/// 替换原有缓存
/// </summary>
/// <typeparam name="T">存储类型</typeparam>
/// <param name="argKey">键值</param>
/// <param name="entity">存储值</param>
/// <returns></returns>
public bool Replace<T>(string argKey, T entity) where T : class
{
return client.Replace(argKey,entity);
}
/// <summary>
/// 替换原有缓存
/// </summary>
/// <typeparam name="T">存储类型</typeparam>
/// <param name="argKey">键值</param>
/// <param name="entity">存储值</param>
/// <param name="argDateExpiration">过期时间</param>
/// <returns></returns>
public bool Replace<T>(string argKey, T entity, DateTime argDateExpiration) where T : class
{
return client.Replace(argKey, entity,argDateExpiration);
}
/// <summary>
/// 获得缓存数据
/// </summary>
/// <param name="argKey">键值</param>
/// <returns></returns>
public object Get(string argKey)
{
return client.Get(argKey);
}
/// <summary>
/// 获得缓存数据
/// </summary>
/// <typeparam name="T">返回数据类型</typeparam>
/// <param name="argKey">键值</param>
/// <returns></returns>
public T Get<T>(string argKey)
{
T entity=default(T);
entity = (T)client.Get(argKey);
return entity;
}
/// <summary>
/// 移除一个缓存数据
/// </summary>
/// <param name="argKey">键值</param>
/// <returns></returns>
public bool Remove(string argKey)
{
return client.Delete(argKey);
}
/// <summary>
/// 移除一个缓存数据
/// </summary>
/// <param name="argKey">键值</param>
/// <param name="argDateExpiration">数据过期时间</param>
/// <returns></returns>
public bool Remove(string argKey, DateTime argDateExpiration)
{
return client.Delete(argKey,argDateExpiration);
}
/// <summary>
/// 移除所有缓存数据
/// </summary>
/// <returns></returns>
public bool Remove()
{
return client.FlushAll();
}
/// <summary>
/// 移除所有缓存数据
/// </summary>
/// <param name="servers">服务器地址</param>
/// <returns></returns>
public bool Remove(ArrayList servers)
{
return client.FlushAll(servers);
}
}
}