基本信息
源码名称:C#飞行棋 游戏 实例源码下载
源码大小:0.33M
文件格式:.rar
开发语言:C#
更新时间:2016-10-20
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   源码介绍

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace _10飞行棋
{
    class Program
    {
        //我们用静态字段来模拟全局变量
        static int[] Maps = new int[100];

        //声明一个静态数组用来存储玩家A和玩家B的坐标
        static int[] PlayPos = new int[2];  //  两个玩家

        //存储两个玩家的姓名
        static string[] PlayerNames = new string[2];

        static bool[] Flags = new bool[2];//Flags[0]默认是false,Flages[1]默认也是false
        static void Main(string[] args)
        {
            GameShow();
            #region  输入玩家姓名
            Console.WriteLine("请输入玩家A的姓名?");
            PlayerNames[0] = Console.ReadLine();
            while (PlayerNames[0] == "")
            {
                Console.WriteLine("玩家A的姓名不能为空,请重新输入……");
                PlayerNames[0] = Console.ReadLine();
            }

            Console.WriteLine("请输入玩家B的姓名?");
            PlayerNames[1] = Console.ReadLine();
            while (PlayerNames[1] == ""||PlayerNames[1]==PlayerNames[0])
            {
                if (PlayerNames[0] == PlayerNames[1])
                {
                    Console.WriteLine("玩家B与玩家A的姓名不能重复,请重新输入玩家B的姓名?");
                    PlayerNames[1] = Console.ReadLine();
                }
                if (PlayerNames[1] == "")
                {
                    Console.WriteLine("玩家B的姓名不能为空,请重新输入?");
                    PlayerNames[1] = Console.ReadLine();
                }
            }
            #endregion

            //当玩家姓名输入完毕以后我们首先要做的事情应该是清屏,然后将游戏头重新调用一遍,实现局部刷新的效果
            Console.Clear();//清屏
            GameShow();
            Console.WriteLine("{0}的士兵用A表示", PlayerNames[0]);
            Console.WriteLine("{0}的士兵用B表示", PlayerNames[1]);

            InitailMap();   //注意 一定要先初始化地图,如果不初始化地图,那么将全部都是框框……
            DrawMap();
            //当玩家A和玩家B没有一个人在终点的时候,两个玩家不停的去玩游戏
            while (PlayPos[0] < 99 && PlayPos[1] < 99)
            {
                if (Flags[0] == false)
                {
                    PlayGame(0);
                }
                else
                {
                    Flags[0] = false;
                }
                if(PlayPos[0]>=99)
                {
                    Console.WriteLine("玩家{0}无耻的赢了玩家{1}", PlayerNames[0], PlayerNames[1]);
                    break;
                }
                if (Flags[1] == false)
                {
                    PlayGame(1);
                }
                else
                {
                    Flags[1] = false;
                }
                if (PlayPos[1] >= 99)
                {
                    Console.WriteLine("玩家{0}无耻的赢了玩家{1}", PlayerNames[1], PlayerNames[0]);
                    break;
                }
                //PlayGame(1);
            }//while
            
            Win();
            Console.ReadKey();
        }
        /// <summary>
        /// 胜利
        /// </summary>
        public static void Win()
        {
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine("                                          ◆                      ");
            Console.WriteLine("                    ■                  ◆               ■        ■");
            Console.WriteLine("      ■■■■  ■  ■                ◆■         ■    ■        ■");
            Console.WriteLine("      ■    ■  ■  ■              ◆  ■         ■    ■        ■");
            Console.WriteLine("      ■    ■ ■■■■■■       ■■■■■■■   ■    ■        ■");
            Console.WriteLine("      ■■■■ ■   ■                ●■●       ■    ■        ■");
            Console.WriteLine("      ■    ■      ■               ● ■ ●      ■    ■        ■");
            Console.WriteLine("      ■    ■ ■■■■■■         ●  ■  ●     ■    ■        ■");
            Console.WriteLine("      ■■■■      ■             ●   ■   ■    ■    ■        ■");
            Console.WriteLine("      ■    ■      ■            ■    ■         ■    ■        ■");
            Console.WriteLine("      ■    ■      ■                  ■               ■        ■ ");
            Console.WriteLine("     ■     ■      ■                  ■           ●  ■          ");
            Console.WriteLine("    ■    ■■ ■■■■■■             ■              ●         ●");
            Console.ResetColor();
        }
        /// <summary>
        /// 游戏头
        /// </summary>
        public static void GameShow()
        {
            #region  游戏头
            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.WriteLine("**************************");
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine("**************************");
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("**************************");
            Console.ForegroundColor = ConsoleColor.White;
            Console.WriteLine("*******孤行良版飞行棋*****");
            Console.ForegroundColor = ConsoleColor.Magenta;
            Console.WriteLine("**************************");
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine("**************************");
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("**************************");
            #endregion
        }
        /// <summary>
        /// 初始化地图
        /// </summary>
        public static void InitailMap() 
        {
            int[] luckyturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘◎
            for (int i = 0; i < luckyturn.Length; i  )
            {
                //int index = luckyturn[i];
                //Maps[index] = 1;

                //上面两句的简写
                Maps[luckyturn[i]] = 1;
            }
            int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷☆
            for (int i = 0; i < landMine.Length; i  )
            {
                int index=landMine[i];
                Maps[index] = 2;
            }
            int[] pause = { 9, 27, 60, 93 };//暂停▲
            for (int i = 0; i < pause.Length; i  )
            {
                Maps[pause[i]] = 3;
            }
            int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道§
            for (int i = 0; i < timeTunnel.Length; i  )
            {
                Maps[timeTunnel[i]] = 4;
            }
        }

        /// <summary>
        /// 画地图
        /// </summary>
        public static void DrawMap()
        {
            Console.WriteLine("图例:幸运轮盘:◎   地雷:☆   暂停:▲   时空隧道:卐");
            #region   第一横行

            for (int i = 0; i < 30; i  )
            {
                Console.Write(DrawStringMap(i));
            }//for
            #endregion

            #region  第一竖行
            //画完第一横行后 应该换行
            Console.WriteLine();

            for (int i = 30; i < 35; i  )
            {
                for (int j = 0; j < 29; j  )
                {
                    Console.Write("  ");
                }
                Console.Write(DrawStringMap(i));
                Console.WriteLine();
            }
            #endregion

            #region  第二横行
            for (int i = 64; i >= 35; i--)
            {
                Console.Write(DrawStringMap(i));
            }
            //画完第二横行应该换行
            Console.WriteLine();
            #endregion

            #region 第二竖行

            for (int i = 65; i <= 69; i  )
            {
                Console.WriteLine(DrawStringMap(i));
            }

            #endregion

            #region 第三横行

            for (int i = 70; i <= 99; i  )
            {
                Console.Write(DrawStringMap(i));
            }

            #endregion

            //画完最后一行应该换行
            Console.WriteLine();
        }   //DrawMap方法的结尾

        /// <summary>
        /// 从画地图的方法中抽象出来的一个方法
        /// </summary>
        /// <param name="i"></param>
        /// <returns></returns>
        public static string DrawStringMap(int i)
        {
            string str = "";
            #region  画图
            //如果玩家A跟玩家B的坐标相同,并且都在这个地图上,画一个尖括号
            if (PlayPos[0] == PlayPos[1] && PlayPos[0] == i)
            {
                str = "<>";
            }
            else if (PlayPos[0] == i)
            {
                str = "A";
            }
            else if (PlayPos[1] == i)
            {
                str = "B";
            }
            else
            {
                switch (Maps[i])
                {
                    case 0:
                        Console.ForegroundColor = ConsoleColor.Yellow;
                        Console.Write("□");         //框框
                        break;
                    case 1:
                        Console.ForegroundColor = ConsoleColor.Green;
                        Console.Write("◎");         //幸运轮盘
                        break;
                    case 2:
                        Console.ForegroundColor = ConsoleColor.Red;
                        Console.Write("☆");     // 地雷
                        break;
                    case 3:
                        Console.ForegroundColor = ConsoleColor.Blue;
                        Console.Write("▲");     //暂停
                        break;
                    case 4:
                        Console.ForegroundColor = ConsoleColor.White;
                        Console.Write("卐");     //时空隧道
                        break;
                }//switch
            }//else_2
            return str;
            #endregion
        }
        /// <summary>
        /// 玩游戏
        /// </summary>
        /// <param name="playerNumber"></param>
        public static void PlayGame(int playerNumber)
        {
            Random r = new Random();
            int rNumber = r.Next(1, 7);
           
            Console.WriteLine("{0}按任意键执骰子",PlayerNames[playerNumber]);
            Console.ReadKey(true);
            Console.WriteLine("{0}掷出了{1}", PlayerNames[playerNumber],rNumber);
            PlayPos[playerNumber]  = rNumber;
            ChangPos();
            Console.ReadKey(true);
            Console.WriteLine("{0}行动完了", PlayerNames[playerNumber]);
            Console.ReadKey(true);
            //玩家A有可能踩到玩家B 方块 幸运轮盘  地雷  时空隧道
            if (PlayPos[playerNumber] == PlayPos[1 - playerNumber])
            {
                Console.WriteLine("玩家{0}踩到玩家{1},玩家{2}退6格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber], PlayerNames[1 - playerNumber]);
                PlayPos[1 - playerNumber] -= 6;
                ChangPos();
                Console.ReadKey(true);
            }
            else//踩到了关卡
            { 
                //玩家坐标
                switch (Maps[PlayPos[playerNumber]]) //0 1 2 3 4
                {
                    case 0: Console.WriteLine("玩家{0}踩到了方块,安全", PlayerNames[playerNumber]);
                        Console.ReadKey(true);
                        break;
                    case 1: Console.WriteLine("玩家{0}踩到了幸运轮盘,请选择1--交换位置   2--轰炸对方", PlayerNames[playerNumber]);
                        string input = Console.ReadLine();
                        while (true)
                        {
                            if (input == "1")
                            {
                                Console.WriteLine("玩家{0}选择跟玩家{1}交换位置", PlayerNames[playerNumber], PlayerNames[1 - playerNumber]);
                                Console.ReadKey(true);
                                int temp = PlayPos[playerNumber];
                                PlayPos[playerNumber] = PlayPos[1 - playerNumber];
                                PlayPos[1 - playerNumber] = temp;
                                Console.WriteLine("交换完成!!!按任意键游戏继续……");


                                Console.ReadKey(true);
                                break;
                            }
                            else if (input == "2")
                            {
                                Console.WriteLine("玩家{0}选择轰炸玩家{1},玩家{2}退6格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber], PlayerNames[1 - playerNumber]);
                                Console.ReadKey(true);
                                PlayPos[1 - playerNumber] -= 6;
                                ChangPos();
                                Console.WriteLine("玩家{0}退格成功", PlayerNames[1 - playerNumber]);
                                Console.ReadKey(true);
                                break;
                            }
                            else
                            {
                                Console.WriteLine("只能输入1或者2  1--交换位置 2--轰炸对方");
                                input = Console.ReadLine();
                                Console.ReadKey(true);                                }
                        }
                        break;
                    case 2: Console.WriteLine("玩家{0}踩到了地雷,退6格", PlayerNames[playerNumber]);
                        Console.ReadKey(true);
                        PlayPos[playerNumber] -= 6;
                        ChangPos();
                        Console.WriteLine("玩家{0}退格成功 ", PlayerNames[playerNumber]);
                        break;
                    case 3: Console.WriteLine("玩家{0}踩到了暂停,暂停一回合", PlayerNames[playerNumber]);
                        Flags[playerNumber] = true;
                        Console.ReadKey(true);
                        break;
                    case 4: Console.WriteLine("玩家{0}踩到了时空隧道,前进10格", PlayerNames[playerNumber]);
                        PlayPos[playerNumber]  = 10;
                        ChangPos();
                        Console.ReadKey(true);
                        break;
                }//swich
            }//else
            ChangPos();//perfect
            Console.Clear();
            DrawMap();           
        }

        /// <summary>
        /// 限制位置,当玩家坐标发生改变的时候调用
        /// </summary>
        public static void ChangPos()
        { 
            if(PlayPos[0]<0)
            {
                PlayPos[0] = 0;
            }
            if (PlayPos[0] > 99)
            {
                PlayPos[0] = 99;
            }
            if (PlayPos[1] < 0)
            {
                PlayPos[1] = 0;
            }
            if (PlayPos[1] > 99)
            {
                PlayPos[1] = 99;
            }
        }
    }
}