基本信息
源码名称:C#编写植物大战僵尸外挂源码
源码大小:0.14M
文件格式:.rar
开发语言:C#
更新时间:2015-09-20
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源码介绍
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Runtime.InteropServices; using System.Diagnostics; namespace changePlantsVsZombies { public partial class Form1 : Form { public Form1() { InitializeComponent(); } [DllImportAttribute("kernel32.dll", EntryPoint = "ReadProcessMemory")] public static extern bool ReadProcessMemory ( IntPtr hProcess, IntPtr lpBaseAddress, IntPtr lpBuffer, int nSize, IntPtr lpNumberOfBytesRead ); [DllImportAttribute("kernel32.dll", EntryPoint = "OpenProcess")] public static extern IntPtr OpenProcess ( int dwDesiredAccess, bool bInheritHandle, int dwProcessId ); [DllImport("kernel32.dll")] private static extern void CloseHandle ( IntPtr hObject ); //写内存 [DllImportAttribute("kernel32.dll", EntryPoint = "WriteProcessMemory")] public static extern bool WriteProcessMemory ( IntPtr hProcess, IntPtr lpBaseAddress, int[] lpBuffer, int nSize, IntPtr lpNumberOfBytesWritten ); //获取窗体的进程标识ID public static int GetPid(string windowTitle) { int rs = 0; Process[] arrayProcess = Process.GetProcesses(); foreach (Process p in arrayProcess) { if (p.MainWindowTitle.IndexOf(windowTitle) != -1) { rs = p.Id; break; } } return rs; } //根据进程名获取PID public static int GetPidByProcessName(string processName) { Process[] arrayProcess = Process.GetProcessesByName(processName); foreach (Process p in arrayProcess) { return p.Id; } return 0; } //根据窗体标题查找窗口句柄(支持模糊匹配) public static IntPtr FindWindow(string title) { Process[] ps = Process.GetProcesses(); foreach (Process p in ps) { if (p.MainWindowTitle.IndexOf(title) != -1) { return p.MainWindowHandle; } } return IntPtr.Zero; } //读取内存中的值 public static int ReadMemoryValue(int baseAddress, string processName) { try { byte[] buffer = new byte[4]; IntPtr byteAddress = Marshal.UnsafeAddrOfPinnedArrayElement(buffer, 0); //获取缓冲区地址 IntPtr hProcess = OpenProcess(0x1F0FFF, false, GetPidByProcessName(processName)); ReadProcessMemory(hProcess, (IntPtr)baseAddress, byteAddress, 4, IntPtr.Zero); //将制定内存中的值读入缓冲区 CloseHandle(hProcess); return Marshal.ReadInt32(byteAddress); } catch { return 0; } } //将值写入指定内存地址中 public static void WriteMemoryValue(int baseAddress, string processName, int value) { IntPtr hProcess = OpenProcess(0x1F0FFF, false, GetPidByProcessName(processName)); //0x1F0FFF 最高权限 WriteProcessMemory(hProcess, (IntPtr)baseAddress, new int[] { value }, 4, IntPtr.Zero); CloseHandle(hProcess); } private int baseAddress = 0x006A9EC0; //游戏内存基址 private string processName = "PlantsVsZombies";//游戏进程名字 //读取制定内存中的值 public int ReadMemoryValue(int baseAdd) { return ReadMemoryValue(baseAdd, processName); } //将值写入指定内存中 public void WriteMemory(int baseAdd, int value) { WriteMemoryValue(baseAdd, processName, value); } private void btnJQWX_Click(object sender, EventArgs e) { if (GetPidByProcessName(processName) == 0) { MessageBox.Show("请先运行植物大战僵尸游戏", "提示", MessageBoxButtons.OK, MessageBoxIcon.Information); return; } if (btnJQWX.Text == "启用金钱无限") { timer1.Start(); btnJQWX.Text = "关闭金钱无限"; } else { timer1.Stop(); btnJQWX.Text = "启用金钱无限"; } } private void btnYGWX_Click(object sender, EventArgs e) { if (GetPidByProcessName(processName) == 0) { MessageBox.Show("请先运行植物大战僵尸游戏", "提示", MessageBoxButtons.OK, MessageBoxIcon.Information); return; } if (btnYGWX.Text == "启用阳光无限") { timer2.Start(); btnYGWX.Text = "关闭阳光无限"; } else { timer2.Stop(); btnYGWX.Text = "启用阳光无限"; } } private void timer1_Tick(object sender, EventArgs e) { if (GetPidByProcessName(processName) == 0) { timer1.Stop(); btnJQWX.Text = "启用金钱无限"; return; } int address = ReadMemoryValue(baseAddress); //读取基址(该地址不会改变) address = address 0x82C; //获取2级地址 address = ReadMemoryValue(address); address = address 0x28; //得到金钱地址 WriteMemory(address, 0x1869F); //写入数据到地址(0x1869F表示99999) timer1.Interval = 1000; //重新设定时间间隔,不要太小,否则会占用很多内存 } private void timer2_Tick(object sender, EventArgs e) { if (GetPidByProcessName(processName) == 0) { timer2.Stop(); btnYGWX.Text = "启用阳光无限"; return; } int address = ReadMemoryValue(baseAddress); //读取基址(该地址不会改变) address = address 0x768; //获取2级地址 address = ReadMemoryValue(address); address = address 0x5560; //获取存放阳光数值的地址 WriteMemory(address, 0x1869F); //写入数据到地址(0x1869F表示99999) timer2.Interval = 1000; //重新设定时间间隔,不要太小,否则会占用很多内存 } private void btnGO_Click(object sender, EventArgs e) { if (GetPidByProcessName(processName) == 0) { MessageBox.Show("请先运行植物大战僵尸游戏", "提示", MessageBoxButtons.OK, MessageBoxIcon.Information); return; } if (txt.Text.Trim() == "") { MessageBox.Show("请先输入关卡!", "提示", MessageBoxButtons.OK, MessageBoxIcon.Information); txt.Focus(); return; } int address = ReadMemoryValue(baseAddress); //读取基址(该地址不会改变) address = address 0x82C; //获取2级地址 address = ReadMemoryValue(address); address = address 0x24; int lev = 1; try { lev = int.Parse(txt.Text.Trim()); } catch { MessageBox.Show("输入的关卡格式不正确!默认值为1", "提示", MessageBoxButtons.OK, MessageBoxIcon.Information); } WriteMemory(address, lev); } } }