基本信息
源码名称:C# 控制台 推箱子游戏源码
源码大小:2.30M
文件格式:.zip
开发语言:C#
更新时间:2015-09-15
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   源码介绍
含地图编辑模块


/*
 * /////////////////////////////////////////////////////////////////////
 * Program : Game
 * Author  : hwenycocodq520 (hwenycocodq520#163.com)
 * Date    : 2014/3/27
 * Resume  : 游戏框架类,实现了基本的游戏循环,派生类需要实现游戏的初始化操作
 * 
 * /////////////////////////////////////////////////////////////////////
 * Modifiy History
 * 
 * Date    :
 * Resume  :
 * 
 */
using System.Diagnostics;
namespace Hweny.ConsoleGame
{
    public abstract class Game
    {
        protected int fps;
        protected Engine engine;

        public Game()
        {
            engine = new Engine();
        }

        protected abstract void Start();
        protected virtual void Cleanup() { }

        public void Run()
        {
            long gameTime = 0L;
            long elapsedTime = 0L;
            long lastTime = 0L;
            long accumulatedTime = 0L;
            long timeDiff = 0L;
            long lastFpsTime = 0L;
            int fpsTicks = 0;

            Stopwatch sw = new Stopwatch();
            sw.Start();

            Start();

            if (fps <= 0)
                fps = 60;
            long FRAME_PERIOD = 1000 / fps;

            while (!engine.IsShutdown)
            {
                gameTime = sw.ElapsedMilliseconds;
                elapsedTime = gameTime - lastTime;
                lastTime = gameTime;
                accumulatedTime  = elapsedTime;

                //处理控制台输入缓冲区中的输入记录
                engine.Input.ProcessedInput();

                if (!engine.IsPause)
                {
                    //处理当前状态的输入操作
                    engine.StateMgr.HandleInput();

                    var update = false;
                    while (accumulatedTime > FRAME_PERIOD)
                    {
                        //更新当前状态逻辑
                        engine.StateMgr.Update(FRAME_PERIOD / 1000f);
                        accumulatedTime -= FRAME_PERIOD;
                        update = true;
                    }
                    if (update)
                    {
                        //“渲染”当前状态
                        engine.StateMgr.Render();
                    }
#if DEBUG
                    fpsTicks  ;
                    if (gameTime - lastFpsTime > 1000)
                    {
                        System.Console.Title = engine.Title   "  fps:"   fpsTicks;
                        lastFpsTime = gameTime;
                        fpsTicks = 0;
                    }
#endif
                    timeDiff = sw.ElapsedMilliseconds - gameTime;
                    int sleepTime = (int)(FRAME_PERIOD - timeDiff);
                    if (sleepTime > 0)
                    {
                        System.Threading.Thread.Sleep(sleepTime);
                    }
                }
                else
                {
                    engine.StateMgr.OnPause();
                    System.Threading.Thread.Sleep((int)FRAME_PERIOD * 2);
                }
            }
            engine.Shutdown();
            Cleanup();
        }
    }
}