基本信息
源码名称:C#设计模式之【建造者模式】
源码大小:0.20M
文件格式:.zip
开发语言:C#
更新时间:2015-08-29
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源码介绍
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Reflection;
namespace 建造者模式
{
abstract class PersonBuilder
{
protected Graphics g;
protected Pen p;
public PersonBuilder(Graphics g, Pen p)
{
this.g = g;
this.p = p;
}
public abstract void BuildHead();
public abstract void BuildBody();
public abstract void BuildArmLeft();
public abstract void BuildArmRight();
public abstract void BuildLegLeft();
public abstract void BuildLegRight();
}
class PersonThinBuilder : PersonBuilder
{
public PersonThinBuilder(Graphics g, Pen p)
: base(g, p)
{ }
public override void BuildHead()
{
g.DrawEllipse(p, 50, 20, 30, 30);
}
public override void BuildBody()
{
g.DrawRectangle(p, 60, 50, 10, 50);
}
public override void BuildArmLeft()
{
g.DrawLine(p, 60, 50, 40, 100);
}
public override void BuildArmRight()
{
g.DrawLine(p, 70, 50, 90, 100);
}
public override void BuildLegLeft()
{
g.DrawLine(p, 60, 100, 45, 150);
}
public override void BuildLegRight()
{
g.DrawLine(p, 70, 100, 85, 150);
}
}
class PersonFatBuilder : PersonBuilder
{
public PersonFatBuilder(Graphics g, Pen p)
: base(g, p)
{ }
public override void BuildHead()
{
g.DrawEllipse(p, 50, 20, 30, 30);
}
public override void BuildBody()
{
g.DrawEllipse(p, 45, 50, 40, 50);
}
public override void BuildArmLeft()
{
g.DrawLine(p, 50, 50, 30, 100);
}
public override void BuildArmRight()
{
g.DrawLine(p, 80, 50, 100, 100);
}
public override void BuildLegLeft()
{
g.DrawLine(p, 60, 100, 45, 150);
}
public override void BuildLegRight()
{
g.DrawLine(p, 70, 100, 85, 150);
}
}
class PersonDirector
{
private PersonBuilder pb;
public PersonDirector(string type, Graphics g, Pen p)
{
string assemblyName="建造者模式";
object[] args = new object[2];
args[0] = g;
args[1] = p;
this.pb = (PersonBuilder)Assembly.Load(assemblyName).CreateInstance(assemblyName ".Person" type "Builder", false, BindingFlags.Default, null, args, null, null);
}
public void CreatePerson()
{
pb.BuildHead();
pb.BuildBody();
pb.BuildArmLeft();
pb.BuildArmRight();
pb.BuildLegLeft();
pb.BuildLegRight();
}
}
}