基本信息
源码名称:C#设计模式之【建造者模式】
源码大小:0.20M
文件格式:.zip
开发语言:C#
更新时间:2015-08-29
友情提示:(无需注册或充值,赞助后即可获取资源下载链接)
嘿,亲!知识可是无价之宝呢,但咱这精心整理的资料也耗费了不少心血呀。小小地破费一下,绝对物超所值哦!如有下载和支付问题,请联系我们QQ(微信同号):813200300
本次赞助数额为: 2 元×
微信扫码支付:2 元
×
请留下您的邮箱,我们将在2小时内将文件发到您的邮箱
源码介绍
using System; using System.Collections.Generic; using System.Text; using System.Drawing; using System.Reflection; namespace 建造者模式 { abstract class PersonBuilder { protected Graphics g; protected Pen p; public PersonBuilder(Graphics g, Pen p) { this.g = g; this.p = p; } public abstract void BuildHead(); public abstract void BuildBody(); public abstract void BuildArmLeft(); public abstract void BuildArmRight(); public abstract void BuildLegLeft(); public abstract void BuildLegRight(); } class PersonThinBuilder : PersonBuilder { public PersonThinBuilder(Graphics g, Pen p) : base(g, p) { } public override void BuildHead() { g.DrawEllipse(p, 50, 20, 30, 30); } public override void BuildBody() { g.DrawRectangle(p, 60, 50, 10, 50); } public override void BuildArmLeft() { g.DrawLine(p, 60, 50, 40, 100); } public override void BuildArmRight() { g.DrawLine(p, 70, 50, 90, 100); } public override void BuildLegLeft() { g.DrawLine(p, 60, 100, 45, 150); } public override void BuildLegRight() { g.DrawLine(p, 70, 100, 85, 150); } } class PersonFatBuilder : PersonBuilder { public PersonFatBuilder(Graphics g, Pen p) : base(g, p) { } public override void BuildHead() { g.DrawEllipse(p, 50, 20, 30, 30); } public override void BuildBody() { g.DrawEllipse(p, 45, 50, 40, 50); } public override void BuildArmLeft() { g.DrawLine(p, 50, 50, 30, 100); } public override void BuildArmRight() { g.DrawLine(p, 80, 50, 100, 100); } public override void BuildLegLeft() { g.DrawLine(p, 60, 100, 45, 150); } public override void BuildLegRight() { g.DrawLine(p, 70, 100, 85, 150); } } class PersonDirector { private PersonBuilder pb; public PersonDirector(string type, Graphics g, Pen p) { string assemblyName="建造者模式"; object[] args = new object[2]; args[0] = g; args[1] = p; this.pb = (PersonBuilder)Assembly.Load(assemblyName).CreateInstance(assemblyName ".Person" type "Builder", false, BindingFlags.Default, null, args, null, null); } public void CreatePerson() { pb.BuildHead(); pb.BuildBody(); pb.BuildArmLeft(); pb.BuildArmRight(); pb.BuildLegLeft(); pb.BuildLegRight(); } } }