基本信息
源码名称:wpf登录界面例子源码
源码大小:0.88M
文件格式:.zip
开发语言:C#
更新时间:2015-08-12
   友情提示:(无需注册或充值,赞助后即可获取资源下载链接)

     嘿,亲!知识可是无价之宝呢,但咱这精心整理的资料也耗费了不少心血呀。小小地破费一下,绝对物超所值哦!如有下载和支付问题,请联系我们QQ(微信同号):78630559

本次赞助数额为: 2 元 
   源码介绍

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace WpfApplication1
{
    public partial class MainWindow : Window
    {
        public MainWindow()
        {
            InitializeComponent();
            DoubleAnimation anWin = new DoubleAnimation();
            anWin.Duration = TimeSpan.FromSeconds(1);
            anWin.To = 1;
            MainWin.BeginAnimation(OpacityProperty,anWin);
            DropShadowEffect recEffects = new DropShadowEffect();
            recEffects.ShadowDepth = 0;
            recEffects.BlurRadius = 10;
            recEffects.Color = Colors.Yellow;
            GlowRect.Effect = recEffects;
            ResetRec.Effect = recEffects;
            DoubleAnimation ani = new DoubleAnimation();
            ani.Duration = TimeSpan.FromSeconds(1);
            ani.AutoReverse = true;
            ani.RepeatBehavior = RepeatBehavior.Forever;
            ani.To = 20;
            recEffects.BeginAnimation(DropShadowEffect.BlurRadiusProperty , ani);

        }

        private void rectangle1_MouseDown(object sender, MouseButtonEventArgs e)
        {
            this.DragMove();
        }

        private void label2_MouseEnter(object sender, MouseEventArgs e)
        {
            DropShadowEffect Rectangleeffect = new DropShadowEffect();
            Rectangleeffect.ShadowDepth = 0;
            Rectangleeffect.BlurRadius = 10;
            Rectangleeffect.Color = Colors.Green;
            rectangle3.Effect = Rectangleeffect;
            label2.Effect = Rectangleeffect;
            label2.Content = "X";
        }

        private void label2_MouseLeave(object sender, MouseEventArgs e)
        {
            rectangle3.Effect = null;
            label2.Effect = null;
            label2.Content = "";
        }

        private void label2_MouseDown(object sender, MouseButtonEventArgs e)
        {
            this.Close();
        }

        private void Label_MouseEnter(object sender, MouseEventArgs e)
        {
            DropShadowEffect Rectangleeffect = new DropShadowEffect();
            Rectangleeffect.ShadowDepth = 0;
            Rectangleeffect.BlurRadius = 10;
            Rectangleeffect.Color = Colors.Green;
            rectangle4.Effect = Rectangleeffect;
            label3.Effect = Rectangleeffect;
            label3.Content = "-";
        }

        private void label3_MouseLeave(object sender, MouseEventArgs e)
        {
            rectangle4.Effect = null;
            label3.Effect = null;
            label3.Content = "";
        }

        private void label3_MouseDown(object sender, MouseButtonEventArgs e)
        {
            this.WindowState = System.Windows.WindowState.Minimized;
        }

        private void GlowRect_MouseDown(object sender, MouseButtonEventArgs e)
        {
            GlowRect.Effect = null;
        }

        private void GlowRect_MouseUp(object sender, MouseButtonEventArgs e)
        {
            DropShadowEffect recEffects = new DropShadowEffect();
            recEffects.ShadowDepth = 0;
            recEffects.BlurRadius = 10;
            recEffects.Color =  Colors.Yellow;
            GlowRect.Effect = recEffects;
            DoubleAnimation ani = new DoubleAnimation();
            ani.Duration = TimeSpan.FromSeconds(1);
            ani.AutoReverse = true;
            ani.RepeatBehavior = RepeatBehavior.Forever;
            ani.From = 10;
            ani.To = 20;
            recEffects.BeginAnimation(DropShadowEffect.BlurRadiusProperty, ani);


        }

        private void label4_MouseDown(object sender, MouseButtonEventArgs e)
        {
            GlowRect.Effect = null;
            DropShadowEffect textBoxesEffect = new DropShadowEffect();
            textBoxesEffect.ShadowDepth = 0;
            textBoxesEffect.Color = Colors.Red;
            textBoxesEffect.BlurRadius = 10;
            MessageBoxResult result = new MessageBoxResult();
            if (NameTxt.Text == "Umair" && PasswordTxt.Password == "abc")
            {
                result = MessageBox.Show("Welcome "   NameTxt.Text);
            }
            else 
            {
                NameTxt.Effect = textBoxesEffect;
                PasswordTxt.Effect = textBoxesEffect;
                NameTxt.BorderBrush = Brushes.Red;
                PasswordTxt.BorderBrush = Brushes.Red;
            }
            if (result == MessageBoxResult.OK)
            {
                DropShadowEffect recEffects = new DropShadowEffect();
                recEffects.ShadowDepth = 0;
                recEffects.BlurRadius = 10;
                recEffects.Color = Colors.Yellow;
                GlowRect.Effect = recEffects;
                DoubleAnimation ani = new DoubleAnimation();
                ani.Duration = TimeSpan.FromSeconds(1);
                ani.AutoReverse = true;
                ani.RepeatBehavior = RepeatBehavior.Forever;
                ani.From = 10;
                ani.To = 20;
                recEffects.BeginAnimation(DropShadowEffect.BlurRadiusProperty, ani);
            }
        }

        private void label4_MouseUp(object sender, MouseButtonEventArgs e)
        {
            DropShadowEffect recEffects = new DropShadowEffect();
            recEffects.ShadowDepth = 0;
            recEffects.BlurRadius = 10;
            recEffects.Color = Colors.Yellow;
            GlowRect.Effect = recEffects;
            DoubleAnimation ani = new DoubleAnimation();
            ani.Duration = TimeSpan.FromSeconds(1);
            ani.AutoReverse = true;
            ani.RepeatBehavior = RepeatBehavior.Forever;
            ani.From = 10;
            ani.To = 20;
            recEffects.BeginAnimation(DropShadowEffect.BlurRadiusProperty, ani);
        }

        private void NameTxt_LostFocus(object sender, RoutedEventArgs e)
        {
            Nameimage.Width = 25;
            Nameimage.Height = 25;
            if (NameTxt.Text == "Umair")
            {

                BitmapImage CheckNameImage = new BitmapImage(new Uri(@"images\true.png", UriKind.RelativeOrAbsolute));
                Nameimage.Source = CheckNameImage;
                
            }
            else
            {
                BitmapImage CheckNameImage = new BitmapImage(new Uri(@"images\false.png", UriKind.RelativeOrAbsolute));
                Nameimage.Source = CheckNameImage;
            }
        }

        private void PasswordTxt_LostFocus(object sender, RoutedEventArgs e)
        {
            Passwordimage.Width = 25;
            Passwordimage.Height = 25;
            if (PasswordTxt.Password == "abc")
            {
                BitmapImage CheckNameImage = new BitmapImage(new Uri(@"images\true.png", UriKind.RelativeOrAbsolute));
                Passwordimage.Source = CheckNameImage;
            }
            else
            {
                BitmapImage CheckNameImage = new BitmapImage(new Uri(@"images\false.png", UriKind.RelativeOrAbsolute));
                Passwordimage.Source = CheckNameImage;
            }
        }
        private void Reset_MouseDown(object sender, MouseButtonEventArgs e)
        {
            NameTxt.Text = "";
            PasswordTxt.Password = "";
            ResetRec.Effect = null;
        }

        private void Reset_MouseUp(object sender, MouseButtonEventArgs e)
        {

            DropShadowEffect recEffects = new DropShadowEffect();
            recEffects.ShadowDepth = 0;
            recEffects.BlurRadius = 10;
            recEffects.Color = Colors.Yellow;
            ResetRec.Effect = recEffects;
            DoubleAnimation ani = new DoubleAnimation();
            ani.Duration = TimeSpan.FromSeconds(1);
            ani.AutoReverse = true;
            ani.RepeatBehavior = RepeatBehavior.Forever;
            ani.From = 10;
            ani.To = 20;
            recEffects.BeginAnimation(DropShadowEffect.BlurRadiusProperty, ani);
        }

    }
}