基本信息
源码名称:TCP、UDP通信框架源码下载
源码大小:0.27M
文件格式:.rar
开发语言:C#
更新时间:2015-08-02
友情提示:(无需注册或充值,赞助后即可获取资源下载链接)
嘿,亲!知识可是无价之宝呢,但咱这精心整理的资料也耗费了不少心血呀。小小地破费一下,绝对物超所值哦!如有下载和支付问题,请联系我们QQ(微信同号):78630559
本次赞助数额为: 2 元×
微信扫码支付:2 元
×
请留下您的邮箱,我们将在2小时内将文件发到您的邮箱
源码介绍
using System;
using System.Collections.Generic;
using System.Text;
namespace TJSYXY.Communication.TCP
{
/// <summary>
/// 说明:
/// TCP通信服务器的代理
/// 信息:
/// 周智 2015.07.20
/// </summary>
public class TCPServerManager
{
private string _server_id; //当前要代理的服务器ID
/// <summary>
/// 构造方法
/// </summary>
/// <param name="server_id">要代理的服务器id,若不存在,则使用server_id创建</param>
public TCPServerManager(string server_id)
{
_server_id = server_id;
if (!TCPServer.TCPServers.ContainsKey(server_id))
{
TCPServer.TCPServers.Add(server_id, new TCPServer(server_id));
}
}
/// <summary>
/// 启动服务器
/// </summary>
/// <param name="port">侦听端口号</param>
public void Start(int port)
{
TCPServer.TCPServers[_server_id].Start(port);
}
/// <summary>
/// 关闭服务器,只结束侦听
/// </summary>
public void Stop()
{
TCPServer.TCPServers[_server_id].Stop();
}
/// <summary>
/// 向指定终端同步发送数据
/// </summary>
/// <param name="msg">消息类型</param>
/// <param name="data">消息数据正文</param>
/// <param name="end">指定终端</param>
public void Send(Msg msg, byte[] data, TCPEndPoint end)
{
TCPServer.TCPServers[_server_id].Send(msg, data, end);
}
/// <summary>
/// 向指定终端异步发送数据
/// </summary>
/// <param name="msg">消息类型</param>
/// <param name="data">消息数据正文</param>
/// <param name="end">指定终端</param>
/// <param name="callback">回调方法</param>
public void SendAsync(Msg msg, byte[] data, TCPEndPoint end, AsyncCallback callback)
{
TCPServer.TCPServers[_server_id].SendAsync(msg, data, end, callback);
}
/// <summary>
/// 服务器接收到消息时激发该事件
/// </summary>
public event TCPMessageReceivedEventHandler TCPMessageReceived
{
add
{
TCPServer.TCPServers[_server_id].TCPMessageReceived = value;
}
remove
{
TCPServer.TCPServers[_server_id].TCPMessageReceived -= value;
}
}
/// <summary>
/// 客户端连入服务器时激发该事件
/// </summary>
public event TCPClientConnectedEventHandler TCPClientConnected
{
add
{
TCPServer.TCPServers[_server_id].TCPClientConnected = value;
}
remove
{
TCPServer.TCPServers[_server_id].TCPClientConnected -= value;
}
}
/// <summary>
/// 客户端断开服务器时激发该事件
/// </summary>
public event TCPClientDisConnectedEventHandler TCPClientDisConnected
{
add
{
TCPServer.TCPServers[_server_id].TCPClientDisConnected = value;
}
remove
{
TCPServer.TCPServers[_server_id].TCPClientDisConnected -= value;
}
}
/// <summary>
/// 在心跳检测发现断线时激发该事件
/// </summary>
public event TCPClientDisConnected4PulseEventHandler TCPClientDisConnected4Pulse
{
add
{
TCPServer.TCPServers[_server_id].TCPClientDisConnected4Pulse = value;
}
remove
{
TCPServer.TCPServers[_server_id].TCPClientDisConnected4Pulse -= value;
}
}
/// <summary>
/// 服务器状态
/// </summary>
public bool Runing
{
get
{
return TCPServer.TCPServers[_server_id].Runing;
}
}
/// <summary>
/// 服务器心跳检测时间,默认为5秒(应大于客户端的Pulse)
/// </summary>
public int Pulse
{
get
{
return TCPServer.TCPServers[_server_id].Pulse;
}
set
{
TCPServer.TCPServers[_server_id].Pulse = value;
}
}
/// <summary>
/// 检查指定服务器是否存在
/// </summary>
/// <param name="server_id"></param>
/// <returns></returns>
public static bool ServerExist(string server_id)
{
return TCPServer.TCPServers.ContainsKey(server_id);
}
}
}