基本信息
源码名称:TCP、UDP通信框架源码下载
源码大小:0.27M
文件格式:.rar
开发语言:C#
更新时间:2015-08-02
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源码介绍
using System; using System.Collections.Generic; using System.Text; namespace TJSYXY.Communication.TCP { /// <summary> /// 说明: /// TCP通信服务器的代理 /// 信息: /// 周智 2015.07.20 /// </summary> public class TCPServerManager { private string _server_id; //当前要代理的服务器ID /// <summary> /// 构造方法 /// </summary> /// <param name="server_id">要代理的服务器id,若不存在,则使用server_id创建</param> public TCPServerManager(string server_id) { _server_id = server_id; if (!TCPServer.TCPServers.ContainsKey(server_id)) { TCPServer.TCPServers.Add(server_id, new TCPServer(server_id)); } } /// <summary> /// 启动服务器 /// </summary> /// <param name="port">侦听端口号</param> public void Start(int port) { TCPServer.TCPServers[_server_id].Start(port); } /// <summary> /// 关闭服务器,只结束侦听 /// </summary> public void Stop() { TCPServer.TCPServers[_server_id].Stop(); } /// <summary> /// 向指定终端同步发送数据 /// </summary> /// <param name="msg">消息类型</param> /// <param name="data">消息数据正文</param> /// <param name="end">指定终端</param> public void Send(Msg msg, byte[] data, TCPEndPoint end) { TCPServer.TCPServers[_server_id].Send(msg, data, end); } /// <summary> /// 向指定终端异步发送数据 /// </summary> /// <param name="msg">消息类型</param> /// <param name="data">消息数据正文</param> /// <param name="end">指定终端</param> /// <param name="callback">回调方法</param> public void SendAsync(Msg msg, byte[] data, TCPEndPoint end, AsyncCallback callback) { TCPServer.TCPServers[_server_id].SendAsync(msg, data, end, callback); } /// <summary> /// 服务器接收到消息时激发该事件 /// </summary> public event TCPMessageReceivedEventHandler TCPMessageReceived { add { TCPServer.TCPServers[_server_id].TCPMessageReceived = value; } remove { TCPServer.TCPServers[_server_id].TCPMessageReceived -= value; } } /// <summary> /// 客户端连入服务器时激发该事件 /// </summary> public event TCPClientConnectedEventHandler TCPClientConnected { add { TCPServer.TCPServers[_server_id].TCPClientConnected = value; } remove { TCPServer.TCPServers[_server_id].TCPClientConnected -= value; } } /// <summary> /// 客户端断开服务器时激发该事件 /// </summary> public event TCPClientDisConnectedEventHandler TCPClientDisConnected { add { TCPServer.TCPServers[_server_id].TCPClientDisConnected = value; } remove { TCPServer.TCPServers[_server_id].TCPClientDisConnected -= value; } } /// <summary> /// 在心跳检测发现断线时激发该事件 /// </summary> public event TCPClientDisConnected4PulseEventHandler TCPClientDisConnected4Pulse { add { TCPServer.TCPServers[_server_id].TCPClientDisConnected4Pulse = value; } remove { TCPServer.TCPServers[_server_id].TCPClientDisConnected4Pulse -= value; } } /// <summary> /// 服务器状态 /// </summary> public bool Runing { get { return TCPServer.TCPServers[_server_id].Runing; } } /// <summary> /// 服务器心跳检测时间,默认为5秒(应大于客户端的Pulse) /// </summary> public int Pulse { get { return TCPServer.TCPServers[_server_id].Pulse; } set { TCPServer.TCPServers[_server_id].Pulse = value; } } /// <summary> /// 检查指定服务器是否存在 /// </summary> /// <param name="server_id"></param> /// <returns></returns> public static bool ServerExist(string server_id) { return TCPServer.TCPServers.ContainsKey(server_id); } } }