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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using System.Threading;
namespace CartoonForm
{
public partial class Frm_Main : Form
{
public const Int32 AW_HOR_POSITIVE = 0x00000001;
public const Int32 AW_HOR_NEGATIVE = 0x00000002;
public const Int32 AW_VER_POSITIVE = 0x00000004;
public const Int32 AW_VER_NEGATIVE = 0x00000008;
public const Int32 AW_CENTER = 0x00000010;
public const Int32 AW_HIDE = 0x00010000;
public const Int32 AW_ACTIVATE = 0x00020000;
public const Int32 AW_SLIDE = 0x00040000;
public const Int32 AW_BLEND = 0x00080000;
static int x;
static int y;
static int WIDTH;
static int HEIGHT;
int SH;
int SW;
public Frm_Main()
{
InitializeComponent();
AnimateWindow(this.Handle, 0, AW_SLIDE AW_VER_NEGATIVE);//开始窗体动画
x = this.Location.X;//窗体左上角x坐标
y = this.Location.Y;//窗体左上角y坐标
WIDTH = this.Width;//得到当前窗体的宽度
HEIGHT = this.Height;//得到当前窗体的高度
//得到屏幕的分辨率
SH = Screen.PrimaryScreen.Bounds.Height;
SW = Screen.PrimaryScreen.Bounds.Width;
}
//重写API函数,用来执行窗体动画显示操作
[DllImportAttribute("user32.dll")]
private static extern bool AnimateWindow(IntPtr hwnd, int dwTime, int dwFlags);
private void Form1_FormClosed(object sender, FormClosedEventArgs e)
{
//AnimateWindow(this.Handle, 1000, AW_CENTER AW_HIDE);//结束窗体动画
window();
}
//结束窗体时特效
private void window()
{
while (this.Width > 124)
{
if (this.Height >= 40)
{
this.Location = new System.Drawing.Point(x, y = 15);//设置窗体位置
this.Size = new Size(this.Width, this.Height -= 25);//设置窗体大小
this.Refresh();//重绘窗体
}
else
{
this.Location = new System.Drawing.Point(x = 15, y);
if (this.Width > 123)
{
this.Size = new Size(this.Width -= 25, this.Height);
this.Refresh();
this.Opacity -= 0.04;//设置窗体透明度递减
}
}
Thread.Sleep(10); // 线程休眠10毫秒
}
}
//拖动窗体时动态获得窗体的位置
private void Frm_Main_Move(object sender, EventArgs e)
{
x = this.Location.X;
y = this.Location.Y;
}
}
}