基本信息
源码名称:WPF动画(小人快跑)源码下载
源码大小:1.59M
文件格式:.rar
开发语言:C#
更新时间:2015-06-26
友情提示:(无需注册或充值,赞助后即可获取资源下载链接)
嘿,亲!知识可是无价之宝呢,但咱这精心整理的资料也耗费了不少心血呀。小小地破费一下,绝对物超所值哦!如有下载和支付问题,请联系我们QQ(微信同号):813200300
本次赞助数额为: 2 元×
微信扫码支付:2 元
×
请留下您的邮箱,我们将在2小时内将文件发到您的邮箱
源码介绍
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Collections.ObjectModel; using System.ComponentModel; namespace WpfApplication2 { /// <summary> /// MainWindow.xaml 的交互逻辑 /// </summary> public partial class MainWindow : Window { //保存需要展示的图片数量 ObservableCollection<BitmapImage> bmList; //记录索引,用来重复切换图片 int index = 0; //是否刷新帧 bool isRendering = false; public Speed Speed = new Speed(); public MainWindow() { InitializeComponent(); InitList(); //调用系统默认的帧进行动画 CompositionTarget.Rendering = new EventHandler(CompositionTarget_Rendering); OpenBackgroundWork(); lblSpeed.SetBinding(Label.ContentProperty, new Binding("Speeds") { Source = Speed}); Speed.Speeds = 100; } /// <summary> /// 开启一个后台线程,用来控制帧频率的刷新速度 /// </summary> private void OpenBackgroundWork() { BackgroundWorker bw = new BackgroundWorker(); bw.DoWork = new DoWorkEventHandler( (sender, e) => { while (true) { isRendering = true; System.Threading.Thread.Sleep(Speed.Speeds); //停秒 } }); bw.RunWorkerAsync(); } /// <summary> /// 找到系统图片存放的位置,并添加图片到bmList列表 /// </summary> public void InitList() { bmList = new ObservableCollection<BitmapImage>(); //图片是按照1,2,3这样的命名规则,所以循环添加图片 for (int i = 1; i < 3; i ) { var path = GetImagePath(i); BitmapImage bmImg = new BitmapImage(new Uri(path)); bmList.Add(bmImg); } } /// <summary> /// 获得图片存放位置的路径 /// </summary> /// <param name="i">图片名称</param> /// <returns></returns> private static string GetImagePath(int i) { var path = ""; var paths = System.Environment.CurrentDirectory.Split('\\'); for (int j = 0; j < paths.Length - 2; j ) { path = paths[j] "\\"; } return path "Image\\" i.ToString() ".bmp"; } /// <summary> /// 刷新图片 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> void CompositionTarget_Rendering(object sender, EventArgs e) { if (isRendering) { if (index < bmList.Count) { this.img1.Source = bmList[index]; this.img1.Width = this.img1.Source.Width; this.img1.Height = this.img1.Source.Height; ImgMove(); index ; } else { index = 0; } isRendering = false; } } //设置画板上图片的初始坐标; Point location = new Point(0, 0); /// <summary> /// 利用坐标算出图片的位置,每次在横轴上增加50px,显示让图片往前走的效果 /// </summary> private void ImgMove() { Canvas.SetLeft(img1, location.X); location.X = location.X 50; //超过边界就回原点 if (location.X > this.Width) { location.X = 0; } } private void btnSlow_Click(object sender, RoutedEventArgs e) { if (Speed.Speeds % 100 != 0) Speed.Speeds = 20; else Speed.Speeds = 100; } private void btnUp_Click(object sender, RoutedEventArgs e) { if (Speed.Speeds > 100) { if (Speed.Speeds - 100 > 0) { Speed.Speeds -= 100; } } else { if (Speed.Speeds - 20 > 0) { Speed.Speeds -= 20; } else { MessageBox.Show("已经最快了!"); } } } } }