基本信息
源码名称:WPF动画(小人快跑)源码下载
源码大小:1.59M
文件格式:.rar
开发语言:C#
更新时间:2015-06-26
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源码介绍
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Collections.ObjectModel;
using System.ComponentModel;
namespace WpfApplication2
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
//保存需要展示的图片数量
ObservableCollection<BitmapImage> bmList;
//记录索引,用来重复切换图片
int index = 0;
//是否刷新帧
bool isRendering = false;
public Speed Speed = new Speed();
public MainWindow()
{
InitializeComponent();
InitList();
//调用系统默认的帧进行动画
CompositionTarget.Rendering = new EventHandler(CompositionTarget_Rendering);
OpenBackgroundWork();
lblSpeed.SetBinding(Label.ContentProperty, new Binding("Speeds") { Source = Speed});
Speed.Speeds = 100;
}
/// <summary>
/// 开启一个后台线程,用来控制帧频率的刷新速度
/// </summary>
private void OpenBackgroundWork()
{
BackgroundWorker bw = new BackgroundWorker();
bw.DoWork = new DoWorkEventHandler(
(sender, e) =>
{
while (true)
{
isRendering = true;
System.Threading.Thread.Sleep(Speed.Speeds); //停秒
}
});
bw.RunWorkerAsync();
}
/// <summary>
/// 找到系统图片存放的位置,并添加图片到bmList列表
/// </summary>
public void InitList()
{
bmList = new ObservableCollection<BitmapImage>();
//图片是按照1,2,3这样的命名规则,所以循环添加图片
for (int i = 1; i < 3; i )
{
var path = GetImagePath(i);
BitmapImage bmImg = new BitmapImage(new Uri(path));
bmList.Add(bmImg);
}
}
/// <summary>
/// 获得图片存放位置的路径
/// </summary>
/// <param name="i">图片名称</param>
/// <returns></returns>
private static string GetImagePath(int i)
{
var path = "";
var paths = System.Environment.CurrentDirectory.Split('\\');
for (int j = 0; j < paths.Length - 2; j )
{
path = paths[j] "\\";
}
return path "Image\\" i.ToString() ".bmp";
}
/// <summary>
/// 刷新图片
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
void CompositionTarget_Rendering(object sender, EventArgs e)
{
if (isRendering)
{
if (index < bmList.Count)
{
this.img1.Source = bmList[index];
this.img1.Width = this.img1.Source.Width;
this.img1.Height = this.img1.Source.Height;
ImgMove();
index ;
}
else
{
index = 0;
}
isRendering = false;
}
}
//设置画板上图片的初始坐标;
Point location = new Point(0, 0);
/// <summary>
/// 利用坐标算出图片的位置,每次在横轴上增加50px,显示让图片往前走的效果
/// </summary>
private void ImgMove()
{
Canvas.SetLeft(img1, location.X);
location.X = location.X 50;
//超过边界就回原点
if (location.X > this.Width)
{
location.X = 0;
}
}
private void btnSlow_Click(object sender, RoutedEventArgs e)
{
if (Speed.Speeds % 100 != 0)
Speed.Speeds = 20;
else
Speed.Speeds = 100;
}
private void btnUp_Click(object sender, RoutedEventArgs e)
{
if (Speed.Speeds > 100)
{
if (Speed.Speeds - 100 > 0)
{
Speed.Speeds -= 100;
}
}
else
{
if (Speed.Speeds - 20 > 0)
{
Speed.Speeds -= 20;
}
else
{
MessageBox.Show("已经最快了!");
}
}
}
}
}