基本信息
源码名称:C# Unity 依赖注入例子
源码大小:1.83M
文件格式:.7z
开发语言:C#
更新时间:2015-06-10
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源码介绍
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Practices.Unity;
using Microsoft.Practices.Unity.Configuration;
using System.Configuration;
namespace UnityDemo_ConsoleApplication
{
class Program
{
static void Main(string[] args)
{
#region Create Class with Interface Dependencies
//UnityContainer container = new UnityContainer();
//container.RegisterType<ILogger, FileLogger>();
//Database database = container.Resolve<CustomerDatabase>();
#endregion
#region Create TypeMapping - Interface
//UnityContainer container = new UnityContainer();
//container.RegisterType<ILogger, FileLogger>();
//ILogger logger = container.Resolve<ILogger>();
#endregion
#region Registers Singleton
//UnityContainer container = new UnityContainer();
//container.RegisterType<Database, CustomerDatabase>
// (new ContainerControlledLifetimeManager());
#endregion
#region Registering Named Instances
//UnityContainer container = new UnityContainer();
//container.RegisterType<Database, SQLDatabase>("SQL");
//container.RegisterType<Database, ORACLEDatabase>("ORACLE");
//IEnumerable<Database> databases = container.ResolveAll<Database>();
//Database database = container.Resolve<Database>("SQL");
#endregion
#region Register Existing Instance
//UnityContainer container = new UnityContainer();
//container.RegisterInstance<Database>(new SQLDatabase());
//container.RegisterInstance<Database>("Oracle", new ORACLEDatabase());
//Database database = container.Resolve<Database>();
//Database oracleDatabase = container.Resolve<Database>("Oracle");
#endregion
#region MyRegion
//UnityContainer container = new UnityContainer();
//container.RegisterType<ILogger, FileLogger>();
//DB2Database existDatabase = new DB2Database();
//container.BuildUp(existDatabase);
//container.RegisterInstance<Database>(existDatabase);
//Database database = container.Resolve<Database>();
#endregion
#region Configure Container via Config file
//IUnityContainer myContainer = new UnityContainer();
//myContainer.LoadConfiguration("containerName");
//UnityConfigurationSection section
// = (UnityConfigurationSection)ConfigurationManager.GetSection("unity");
//section.Configure(myContainer, "containerOne");
#endregion
#region Specify Dependencise via Injection API
//IUnityContainer container = new UnityContainer();
//container.RegisterType<ILogger, FileLogger>();
//container.RegisterType<Database, GenericDatabase>();
//container.Configure<InjectedMembers>()
// .ConfigureInjectionFor<GenericDatabase>(
// new InjectionConstructor(
// ConfigurationManager.ConnectionStrings["ConnectionStrings"] == null
// ? "defaultConnectionString" : ConfigurationManager.ConnectionStrings["ConnectionStrings"].ConnectionString),
// new InjectionProperty("Logger")
//);
//Database database = container.Resolve<Database>();
#endregion
#region Nested Container
UnityContainer parentContainer = new UnityContainer();
IUnityContainer childContainer1 = parentContainer.CreateChildContainer();
IUnityContainer childContainer2 = parentContainer.CreateChildContainer();
parentContainer.RegisterType<ILogger, FileLogger>(new ContainerControlledLifetimeManager());
childContainer1.RegisterType<ILogger, EventLogger>(new ContainerControlledLifetimeManager());
// should get FileLogger from parentContainer
ILogger logger = childContainer2.Resolve<ILogger>();
logger.Write("Test");
// should get eventLogger from local child container
ILogger logger2 = childContainer1.Resolve<ILogger>();
#endregion
}
}
}