基本信息
源码名称:C# 聊天 ChatClient3源码(仅含服务器端)
源码大小:0.08M
文件格式:.zip
开发语言:C#
更新时间:2015-04-17
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源码介绍
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Threading; using System.Net.Sockets; using System.Net; using System.IO; namespace ChatServer { public partial class FServer : Form { public FServer() { InitializeComponent(); //关闭对文本框的非法线程操作检查 TextBox.CheckForIllegalCrossThreadCalls = false; } //分别创建一个监听客户端的线程和套接字 Thread threadWatch = null; Socket socketWatch = null; public const int SendBufferSize = 2 * 1024; public const int ReceiveBufferSize = 8 * 1024; private void btnStartService_Click(object sender, EventArgs e) { //定义一个套接字用于监听客户端发来的信息 包含3个参数(IP4寻址协议,流式连接,TCP协议) socketWatch = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //发送信息 需要1个IP地址和端口号 //获取服务端IPv4地址 IPAddress ipAddress = GetLocalIPv4Address(); lblIP.Text = ipAddress.ToString(); //给服务端赋予一个端口号 int port = 6666; lblPort.Text = port.ToString(); //将IP地址和端口号绑定到网络节点endpoint上 IPEndPoint endpoint = new IPEndPoint(ipAddress, port); //将负责监听的套接字绑定网络端点 socketWatch.Bind(endpoint); //将套接字的监听队列长度设置为20 socketWatch.Listen(20); //创建一个负责监听客户端的线程 threadWatch = new Thread(WatchConnecting); //将窗体线程设置为与后台同步 threadWatch.IsBackground = true; //启动线程 threadWatch.Start(); txtMsg.AppendText("服务器已经启动,开始监听客户端传来的信息!" "\r\n"); btnStartService.Enabled = false; } /// <summary> /// 获取本地IPv4地址 /// </summary> /// <returns>本地IPv4地址</returns> public IPAddress GetLocalIPv4Address() { IPAddress localIPv4 = null; //获取本机所有的IP地址列表 IPAddress[] ipAddressList = Dns.GetHostAddresses(Dns.GetHostName()); foreach (IPAddress ipAddress in ipAddressList) { //判断是否是IPv4地址 if (ipAddress.AddressFamily == AddressFamily.InterNetwork) //AddressFamily.InterNetwork表示IPv4 { localIPv4 = ipAddress; } else continue; } return localIPv4; } //用于保存所有通信客户端的Socket Dictionary<string, Socket> dicSocket = new Dictionary<string, Socket>(); //创建与客户端建立连接的套接字 Socket socConnection = null; string clientName = null; //创建访问客户端的名字 IPAddress clientIP; //访问客户端的IP int clientPort; //访问客户端的端口号 /// <summary> /// 持续不断监听客户端发来的请求, 用于不断获取客户端发送过来的连续数据信息 /// </summary> private void WatchConnecting() { while (true) { try { socConnection = socketWatch.Accept(); } catch (Exception ex) { txtMsg.AppendText(ex.Message); //提示套接字监听异常 break; } //获取访问客户端的IP clientIP = (socConnection.RemoteEndPoint as IPEndPoint).Address; //获取访问客户端的Port clientPort = (socConnection.RemoteEndPoint as IPEndPoint).Port; //创建访问客户端的唯一标识 由IP和端口号组成 clientName = "IP: " clientIP " Port: " clientPort; lstClients.Items.Add(clientName); //在客户端列表添加该访问客户端的唯一标识 dicSocket.Add(clientName, socConnection); //将客户端名字和套接字添加到添加到数据字典中 //创建通信线程 ParameterizedThreadStart pts = new ParameterizedThreadStart(ServerRecMsg); Thread thread = new Thread(pts); thread.IsBackground = true; //启动线程 thread.Start(socConnection); txtMsg.AppendText("IP: " clientIP " Port: " clientPort " 的客户端与您连接成功,现在你们可以开始通信了...\r\n"); } } /// <summary> /// 发送信息到客户端的方法 /// </summary> /// <param name="sendMsg">发送的字符串信息</param> private void ServerSendMsg(string sendMsg) { sendMsg = txtSendMsg.Text.Trim(); //将输入的字符串转换成 机器可以识别的字节数组 byte[] arrSendMsg = Encoding.UTF8.GetBytes(sendMsg); //向客户端列表选中的客户端发送信息 if (!string.IsNullOrEmpty(lstClients.Text.Trim())) { //获得相应的套接字 并将字节数组信息发送出去 dicSocket[lstClients.Text.Trim()].Send(arrSendMsg); //通过Socket的send方法将字节数组发送出去 txtMsg.AppendText("您在 " GetCurrentTime() " 向 IP: " clientIP " Port: " clientPort " 的客户端发送了:\r\n" sendMsg "\r\n"); } else //如果未选择任何客户端 则默认为群发信息 { //遍历所有的客户端 for (int i = 0; i < lstClients.Items.Count; i ) { dicSocket[lstClients.Items[i].ToString()].Send(arrSendMsg); } txtMsg.AppendText("您在 " GetCurrentTime() " 群发了信息:\r\n" sendMsg " \r\n"); } } string strSRecMsg = null; /// <summary> /// 接收客户端发来的信息 /// </summary> private void ServerRecMsg(object socketClientPara) { Socket socketServer = socketClientPara as Socket; long fileLength = 0; while (true) { int firstReceived = 0; byte[] buffer = new byte[ReceiveBufferSize]; try { //获取接收的数据,并存入内存缓冲区 返回一个字节数组的长度 if (socketServer != null) firstReceived = socketServer.Receive(buffer); if (firstReceived > 0) //接受到的长度大于0 说明有信息或文件传来 { if (buffer[0] == 0) //0为文字信息 { strSRecMsg = Encoding.UTF8.GetString(buffer, 1, firstReceived - 1);//真实有用的文本信息要比接收到的少1(标识符) txtMsg.AppendText("SoFlash:" GetCurrentTime() "\r\n" strSRecMsg "\r\n"); } if (buffer[0] == 2)//2为文件名字和长度 { string fileNameWithLength = Encoding.UTF8.GetString(buffer, 1, firstReceived - 1); strSRecMsg = fileNameWithLength.Split('-').First(); //文件名 fileLength = Convert.ToInt64(fileNameWithLength.Split('-').Last());//文件长度 } if (buffer[0] == 1)//1为文件 { string fileNameSuffix = strSRecMsg.Substring(strSRecMsg.LastIndexOf('.')); //文件后缀 SaveFileDialog sfDialog = new SaveFileDialog() { Filter = "(*" fileNameSuffix ")|*" fileNameSuffix "", //文件类型 FileName = strSRecMsg }; //如果点击了对话框中的保存文件按钮 if (sfDialog.ShowDialog(this) == DialogResult.OK) { string savePath = sfDialog.FileName; //获取文件的全路径 //保存文件 int received = 0; long receivedTotalFilelength = 0; bool firstWrite = true; using (FileStream fs = new FileStream(savePath, FileMode.Create, FileAccess.Write)) { while (receivedTotalFilelength < fileLength) //之后收到的文件字节数组 { if (firstWrite) { fs.Write(buffer, 1, firstReceived - 1); //第一次收到的文件字节数组 需要移除标识符1 后写入文件 fs.Flush(); receivedTotalFilelength = firstReceived - 1; firstWrite = false; continue; } received = socketServer.Receive(buffer); //之后每次收到的文件字节数组 可以直接写入文件 fs.Write(buffer, 0, received); fs.Flush(); receivedTotalFilelength = received; } fs.Close(); } string fName = savePath.Substring(savePath.LastIndexOf("\\") 1); //文件名 不带路径 string fPath = savePath.Substring(0, savePath.LastIndexOf("\\")); //文件路径 不带文件名 txtMsg.AppendText("天之涯:" GetCurrentTime() "\r\n您成功接收了文件" fName "\r\n保存路径为:" fPath "\r\n"); } } } } catch (Exception ex) { txtMsg.AppendText("系统异常消息:" ex.Message); break; } } } //将信息发送到到客户端 private void btnSendMsg_Click(object sender, EventArgs e) { ServerSendMsg(txtSendMsg.Text); } //快捷键 Enter 发送信息 private void txtSendMsg_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Enter) { ServerSendMsg(txtSendMsg.Text); } } /// <summary> /// 获取当前系统时间 /// </summary> public DateTime GetCurrentTime() { DateTime currentTime = new DateTime(); currentTime = DateTime.Now; return currentTime; } //关闭服务端 private void btnExit_Click(object sender, EventArgs e) { Application.Exit(); } //取消客户端列表选中状态 private void btnClearSelectedState_Click(object sender, EventArgs e) { lstClients.SelectedItem = null; } } }